![]() However, many of the stuff seems poorly explained or outright confusing. Me and two friends started playing this a week ago and we really like it so far! It's far better than vanilla. The scout npcs are available with the quests at the standard traders, but all the trading posts have are unpowered turrets…if this is intentional and new, cool! But I haven’t been able to verify that. Minor titanium farming opportunity I guess, but still…Īlso, no traders have npc guards. Anne will just keep sending me to that 2nd bunker repeatedly. ![]() I’ve found and cleared a smallish bunker in the snow biome (down the well) and the larger wasteland biome bunker under the military tent. Never found Eve or Caitlin, and I’ve searched a lot. I’ve updated to your latest build, v4.1, I believe.Īre all your DF poi’s and quest progression included on this map? Or would I need to play on one the DF specific pregens? As in, can I still accomplish all content that any of the other pregen DF maps of various size include? Because I seem to be stuck on a loop of quest repeats with Traders Razor, Anne and the Survivor Trader in the desert biome. I’m playing on the latest stable A20 build with no other mods installed on the pregen DF Navezgane map. I’m relatively new to the DF corner of the universe, but I’ve attempted to diligently find answers myself before hitting you (or anyone else) up here. Added a scarecrow that works as a chunk loader, which should help with plant and rain catcher progression irregularities.Īny where else to get this mod i keep getting Added missing level tag to Get Off My Land that stopped the run speed working. Added some blocks that were apparently missing despite the game never crashing. This was necessary to potentially fix the bug with them randomly not working. Rain catchers now require being outside and on dirt. Added bundles of dye for storage purposes. Added a "remove" for every single bleeding buff I can find in the buffs file to all bandage-based items since people are apparently still reporting that. Fortifying Grip can now be installed in bows. Ergonomic Grip and Fortifying Grip can now be installed at the same time. Serrated Blade can now be installed with Tempered Blade. Added new legendary item: Jason's Machete. Fixed Pulse Rocket falling at the players feet. Textures on Football Player and Cowboy (both strippers, yes this is intended, stop reporting it) are fixed. All custom zombies remade with new controller to stop "rubber banding." Redid how food recovers anemia so it should hopefully be more reliable. Redid blood draw kit a little so players should be able to use it more reliably. ![]() Updated the "Growing Crops" tip to explain hoe's and irrigation slightly better. Replaced the "Farming" journal entry the player gets when picking up or making seeds with the DF specific "Growing Crops" tip. ![]() ![]() Reduced the amount of Oldwest towns and Country towns that can spawn in RWG so there's more room for proper towns and cities. Zombies should no longer do increased damage based on difficulty level, EXCEPT for Insane (how it was in A18/A19). Should be pretty stable, I haven't adjusted anything that should cause loss of progress so this should be save-safe. Alright folks, B3 is ready for people to kick the tyres and see what falls off in the process. ![]()
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